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Title | Another Fine Myth
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1986
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Title | Myth Conceptions
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1986
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Title | Myth Directions
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1985
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Title | Hit or Myth
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1985
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Title | Myth-ing Persons
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1986
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Title | Little Myth Marker
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1987
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Title | M.Y.T.H. Inc. Link
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1988
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Title | Myth-nomers and Im-pervections
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 1988
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First Printing | ---
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Title | M.Y.T.H. Inc. In Action
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 2002
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Title | Sweet Myth-tery of Life
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 2002
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Title | Myth-ion Improbable
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 2002
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Title | Something M.Y.T.H. Inc.
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Author | Robert Asprin
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 2002
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First Printing | ---
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Title | Myth Alliances
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Author | Robert Asprin & Jodie Lynn Nye
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Cover Art | Walter Velez
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Publisher | Ace Publishing - 2003
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First Printing | ---
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Category | Humour
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Warnings | Bad puns?
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Main Characters | Skeeve, Aahz, Gleep, Tanda, Chumley, Guido, Nunzio, Buttercup
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Main Elements | Wizards, Demons, Dragons, Unicorns, Vampires, Werewolves, Gargoyles
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Website | ---
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Another Fine Myth
Skeeve was a magician's apprentice, until an assassin hired by an ancient enemy struck and his master was dead. Skeeve suddenly found himself alone with Aahz, a purple-tongued demon the old magician had summoned from another dimension as a practical joke just before he was killed.
Aahz had lost his powers. Skeeve had lost his job. So together, they set out through a universe populated by Deveels (or devils), Imps, dragons, unicorns and more, looking for a way to get even...
Myth Conceptions
A demon who had lost his powers, Aahz still managed to keep his apprentice, Skeeve, out of most kinds of trouble. Then Skeeve was summoned to the court of Rodrick the Fifth of Possiltum to audition for the position of Court Magician. Unfortunately for everyone, he got the job.
How was Aahz going to help Skeeve defend a kingdom against the mightiest invading army in the world? With his pet dragon Gleep and bewitching green-haired Tanda standing by, Skeeve waited for Aahz to come up with a solution. The problem was, if they won they would be executed - and if they lost they would be killed. What kind of magik could beat those odds?
Myth Directions
A magician's lot is not a happy one. The trophy was unique, no question. It was easily the ugliest object Skeeve had ever seen in any dimension. And before landing his job as Court Magician, young Skeeve had seen a thing or two.
But Tanda wanted it - and as a rule, whatever the beautiful Tanda wants, Tanda gets.
The problem is, getting it will take more than luck. It will take all the talents of a young but gifted magician, a scaley but canny Pervect, and a charming demon not above a little interdimensional thievery...
Hit or Myth
King for a day. King Rodrick takes a powder - leaving Skeeve in his place to marry his homicidal fiancee Hemlock and face the tender mercies of Bruce, the Mob's fairy godfather who wants Skeeve working for him...or not at all.
On top of that, Aahz has taken a forced vacation, a two-ton demon has a crush on Skeeve, and both Possiltum and Deva are about to be invaded. It looks like Skeeve has gotten himself into another fine myth...
Myth-ing Persons
Skeeve is in a real pickle this time. His partner Aahz had disappeared and it looks like foul play. Finding Aahz ought to be a snap for a talented magician like Skeeve, especially with a sassy apprentice and a dumb but brawny bodyguard along for the ride.
The trouble is, they're sleuthing in another dimension: a strange and chilly realm where day is night and humans are considered monsters. Add a murder rap, a couple of vampires, and the fact that magic doesn't work here, and you've got a trio in real hot water - that is, unless Skeeve finds a different trick up his sleeve.
Little Myth Marker
From the very bottom of the deck....Skeeve's dealt himself a fine mess of trouble this time. First he bluffs his way into a high-stakes game of dragon poker and, by some miracle, wins. Then, still flush with luck, Skeeve heads straight for the king of dragon poker, the Sen-Sen Ante Kid. And with a pot of half a million, there'd better not be any myth-deals.
But even if Skeeve can hold his own in a high-stakes game, there's still Markie. Left as a pint-size IOU by a player who went broke, she conjures a house full of trouble every time she tries to cast a spell. And to top it off, jealous magicians have hired the notorious assassin, The Axe, to cut more than the deck...
M.Y.T.H. Inc. Link
Skeeve has gone a long way - from lowly magician's apprentice to President of M.Y.T.H. Inc. But it's business (and trouble) as usual. This time he's in charge of the myth-chievous gang that includes a pet dragon and an artistic vampire.
However, is it just luck (of the bad variety) or deliberate myth-directions that have Skeeve and his gang sleuthing around some very out-of-the-way (and dangerous) dimensions?
Myth-nomers and Im-pervections
How could such a thickheaded demon be so thin-skinned? But Aahz, Skeeve's friend and mentor, had taken exception to something his partner has said, and left in a huff. It was just a myth-understanding, but now it's Skeeve's job to apologize for this thoughtless behaviour and convince his scaly cohort to rejoin the firm.
So Skeeve finds himself in the missing Pervect's home dimension, the worst neighborhood in the multiverse, where jokes are a felony...and courtesy a myth-demeanor.
M.Y.T.H. Inc. In Action
When Skeeve "the Great" asks two bumbling bodyguards to join the army of Possiltum, they volunteer without question. But with war heroes like these, who needs enemies.
Sweet Myth-tery of Life
The well-meaning magician Skeeve is drowing in a sea of romance. But only one of his nubile suitors can assure his future - and maybe even keep him alive...
Myth-ion Improbable
Their Myth-ion: To journey into the Kowtow realm, and retrieve a golden cow that lives in a golden palace and gives gold-laced milk. But Kowtow is a land of vegetarian cowboys, hell-bent on protecting their livestock - and deeply afraid of something that comes out after dark...
Something M.Y.T.H. Inc.
All is not well in the kingdom of Possiltum. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts...not for consorting with a demon...not for having a dragon as a pet...not even for being mobbed up. But for the greatest crime of all: raising taxes!
More and more citizens want something done - and they're willing to do it themselves. In the end, it won't be their skill or their intelligence that wins the day, but the sheer number of those who have rallied themselves against their oppressor - this black-hearted wizard, this terrible tyrant known as...Skeeve the Great.
Oh how the mighty have fallen.
Myth Alliances
Myth-Guided advice....
To get their dimension out of debt, the sheepish Wuhses called in ten Pervects to take control of their finances. The problem is, now the fearsome females won't leave. They're holding the Wuhses' purse strings - and much more. And it's not in the Wuhses' nature to do anything about it. They only have on hope...
He's the Great Skeeve - Magician to the Kings and King of Magicians - though he can barely light a candle with his thoughts. But he's always up to the task of helping the downtrodden, even if it means facing ten finacially adept foes. Luckily, fate puts a secret weapon in Skeeve's emply: Zol Icty, self-help expert and bestselling author of Imps are from Imper, Deveels are from Deva. If he can't get the Wuhses standing on their own two feet, no one can...
It's a myth-ion in personal empowerment.
This is a series I started in high school. Probably not as well known as Piers Anthony's Xanth, it has some similarities right down to the puns, though not as many. No, these books all about how Skeeve and his gang get into trouble, then get into more trouble, and then some more..... The first few books are my favorite, having a much lighter tone than those which come later in the series. I'm not going to give specific reviews for the first 6. They are all pretty much the same format but they are all good.
In M.Y.T.H. Inc. Link the author started to tell the story from the point of view of the other characters, including Gleep who turns out to be more than he seems. I thought it was a great idea. Though I was disappointed that Nunzio didn't get to have a say.
Then things start going downhill. In Myth-nomers and Im-pervections, and Sweet Myth-tery of Life the feel of the stories change dramatically. There are still funny moments, but a lot of the plot is focused on Skeeve wallowing in guilt, drinking too much, and getting lectured left-right-and-center. Though the points Asprin makes are generally true, I don't buy humorous books to involve myself with deep reflections on alcoholism. I really missed the lighter tone of the earlier books.
Things are a little better in M.Y.T.H. Inc In Action. At first I didn't feel I could stand having Guido as a narrator of a whole novel but I got used to his way of talking (or is that thinking?). Anyway, it was a comical relief between the two I mentioned above, though Guido does his own soul-searching at times. My biggest gripe is that Klah sounding way too much like a modern society.
Myth-ion Improbable. Ok, I'll give the author credit for having been away from his characters for several years. After all, I read the books one after another so I noticed the change immediately. Skeeve, Aahz, and even Tanda weren't acting the way I expected them to. Also the plot didn't flow in the same way, half the time was spent popping in-and-out of dimensions without getting anywhere of interest. Hopefully it will serve its purpose to reaquaint the author with his creations so he can write the next book, especially since Sweet Myth-tery of Life ended with a cliff-hanger involving one of my favorite characters!! And if you want a reason to read this book, two words - vampire cows. That will either arouse your curiosity to the point of just having to know, or decide you can only take so much weirdness, even from the Myth books. Then again, if you don't like weird and ridiculous, you wouldn't be reading these books anyway!
Something M.Y.T.H. Inc. was for the most part boring. It was supposed to fill in the holes in some of the other novels, but to tell the truth, nothing much happened. Guido, Pookie and Spyder get sent to investigate some "uprisings"...that consist of two groups totalling six people. The tale is once again told from the point of view of Guido, and much as I like him and his cousin Nunzio, the story only got somewhat interesting when the POV returned to Skeeve. Truth is, I only read it because I wanted to know what happened to Gleep at the end of "Sweet Myth-tery of Life". And though it wasn't as depressing as some of the recent books, I wouldn't call it humourous either.
Myth Alliances is another step closer to the original books. Though at times it was more silly than funny, I actually started to enjoy the series again. Skeeve seems to have gotten over his alcoholic depression and everything is back to its normal insanity. Skeeve now works with Bunny instead of Aahz, but good ol' Tananda is still there to help out. So skip books 8-10, and maybe 11 and 12 too (12 will mean nothing if you skip 8-10, and 11 is just weird), and pick up again starting here. You'll miss out on a few things, but it was mostly whining, so you won't miss much.
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