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Title | Mutineer
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2004
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First Printing | Ace Books - 2004
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Title | Deserter
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2004
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First Printing | Ace Books - 2004
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Title | Defiant
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2005
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First Printing | Ace Books - 2005
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Title | Resolute
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2006
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First Printing | Ace Books - 2006
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Title | Audacious
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2007
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First Printing | Ace Books - 2007
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Title | Intrepid
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2008
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First Printing | Ace Books - 2008
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Title | Undaunted
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2009
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First Printing | Ace Books - 2009
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Title | Redoubtable
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2010
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First Printing | Ace Books - 2010
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Title | Daring
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2011
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First Printing | Ace Books - 2011
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Title | Welcome Home / Go Away
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | Ace Books - 2012
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First Printing | Ace Books - 2012
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Title | Furious
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2012
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First Printing | Ace Books - 2012
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Title | Kris Longknife's Bloodhound
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | KL & MM Books - 2013
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First Printing | KL & MM Books - 2013
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Title | Defender
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2013
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First Printing | Ace Books - 2013
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Title | Tenacious
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2014
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First Printing | Ace Books - 2014
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Title | Unrelenting
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2015
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First Printing | Ace Books - 2015
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Title | Among the Kicking Birds
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | Ace Books - 2017
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First Printing | Ace Books - 2017
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Title | Bold
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | Ace Books - 2016
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First Printing | Ace Books - 2016
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Title | Ruth Longknife's First Christmas
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | Ace Books - 2016
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First Printing | Ace Books - 2016
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Title | Kris Longknife's Replacement
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books - 2017
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First Printing | KL&MM Books - 2017
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Title | Kris Longknife's Bad Day
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | KL & MM Books - 2017
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First Printing | KL & MM Books - 2017
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Title | Emissary
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL & MM Books - 2017
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First Printing | KL & MM Books - 2017
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Title | Kris Longknife's Maid Goes on Strike
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Author | Mike Shepherd
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Cover Art | ---
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Publisher | KL & MM Books - 2017
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First Printing | KL & MM Books - 2017
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Title | Kris Longknife's Relief
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books - 2017
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First Printing | KL&MM Books - 2017
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Title | Admiral
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL & MM Books - 2017
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First Printing | KL & MM Books - 2017
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Title | Kris Longknife's Successor
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books - 2018
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First Printing | KL&MM Books - 2018
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Title | Commanding
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books - 2018
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First Printing | KL&MM Books - 2018
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Title | Indomitable
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books -
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First Printing | KL&MM Books -
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Title | Boot Recuit
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Author | Mike Shepherd
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Cover Art | Luca Oleastri
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Publisher | Titan Books - 2019
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First Printing | Titan Books - 2019
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Title | Stalwart
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books -
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First Printing | KL&MM Books -
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Title | Longknifes Defend the Legation
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Author | Mike Shepherd
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Cover Art | Scott Grimando
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Publisher | KL&MM Books -
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First Printing | KL&MM Books -
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Category | Science Fiction
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Warnings | None
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Main Characters | Kris Longknife, Tommy, Jack, Abby, Nelly, Penny, Vicky, Cara, Ray, Trouble, Santiago, Ron
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Main Elements | Military SF, Aliens
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Website | mikeshepherd.org
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Mutineer
A new warrior comes into her own...
Kris Longknift is a daughter of priviledge, born to money and power. Her father is the Prime Minister of her home planet, her mother the consummate policitian's wife. She's been raised only to be beautiful and marry well. But the heritage of the military Longknifes courses through Kris' blood - and, against her parents' objections, she enlists in the marines.
She had a lot to live up to and a lot to prove in the long-running struggle between her powerful family, a highly defensive - and offensive - Earth, and the hundreds of warring colonies. Then an ill-conceived attack brings the war close to home, putting Kris' life on the line. Now she has only one choice: certain death on the front lines or rim space - or mutiny.
Deserter
Kris Longknife had no choice about growing up rich and pampered. When she did have a choice, she joined the Marines. But now, a friend needs help halfway across the galaxy - and with a military heritage coursing through her blood, it's time for Kris Longknife to be a hero.
When Kris Longknife's best friend vanishes, she boards the next ship to Turantic, the last palce he was seen alive. But there's more to the rescue than meets the eye. Turantic is not only the most twisted hellhole in the galaxy, but it's also under quarantine because of a deadly plague. And after a sudden, suspicious loss of communication with the outside world, Kris realizes the length some enemies will go to for a life-threatening bait-and-trap. But she is willing to go even further - and deeper into Turantic's secrets - to survive.
Defiant
Born into a family of wealth and political power. Kris Longknife turned her back on high society and followed a different family tradition by joining the Marines. But now she finds herself relieved of duty. She's gotten in the way of someone's agenda--to bring down her father, the Prime Minister of Wardhaven.
Now, with the fleet off on a propaganda mission. Wardhaven is left vulnerable to enemy warships that establish orbit around the planet demanding surrender. With the remnants of the fleet ordered to stand down. Kris declares herself Commander-in-Chief and plans a desperate gambit to defend her world. Commandeering every spaceworthy vessel she can get her hands on and recruiting every able-bodied person willing to risk their life. Kris leads the most important mission of her career--and it may be her last...
Resolute
Kris Longknife, who turned her back on her priviledged and moneyed upbringing for a career in the Navy, has at long last been given her first independent command - in the very remote system of Chance. For an officer with a rep for bucking the system, it's an assignment that's as much exile as promotion.
But where Kris goes trouble seems to follow - and she isn't on the job long when she captures pirates sabotaging the buoys that mark the jump points in interstellar travel. The pirates, she soon learns, are hiding something - the location of an uncharted and unpopulated planet of miraculous technology. Technology Kris must ensure never falls into the wrong hands.
Audacious
Tired of being the target of assassins, naval officer Kris Longknife takes leave for some well-earned and well-deserved rest and relaxation on the world of New Eden. But her military status requires her to be on hand at societal functions - where she discovers that New Eden isn't the paradise her superiors were led to believe it was.
Once again Kris finds herself caught in the crosshairs of unknown enemies who want her dead. Factions, both legitimate and underground, vie for control of the planet. And one major political player is taking strategic advantage of the chaos to unleash a personal vendetta against Kris...
Intrepid
At long last Kris Longknife's dream of commanding a space warship has come true...in a way. The Wasp is the best warship beyond the rim of human space - actually, it's the only one - and the contract crew has its own captain. But Kris knows he'll do what she tells him to when they run into trouble.
Sure enough, while hunting for pirates beyond the Rim, Kris stumbles upon a plan to kill one of the members of the aristocratic Peterwald family. There is no love lost between the Peterwalds and the Longknifes, but Kris cannot look the other way - especially when the would-be killes are setting her up as the assassin. Now Kris must lead her crew deep into Peterwald space to save a life and prevent a war between the influential families that could devastate what's left of humanity...
Undaunted
Kris Longknife and her crew have just jumped the Wasp into an uncharted system when they encounter an alien Death Ball pursued by two battle cruisers. After Kris orders an end to the hostilities, the cruisers depart, but the aliens insist on meeting with the leader of the human worlds. They are, they say, on a mission of peace.
Since the leader of the human worlds just happens to be Kris' grandfather, she is able to arrange the meeting - where the aliens reveal their message. They've come to warn of an unidentifiable force that is roaming the galaxy, obliterating everything in its path - a path now leading directly toward human space.
And in order to combat this unknown enemy, the commander of the Wasp will have to assume a very unlikely and dangerous role: Kris Longknife, diplomat.
Redoubtable
Lieutenant Commander Kris Longknife has precise orders: seek out, engage, and destroy pirates, slavers, and drug lords operating beyond the rim of human space-without interfering in Peterwald family affairs. Longtime rivals in business and politics, the Longknifes and the Peterwalds maintain a precarious detente at best.
Unfortunately, the pirates are acting within Peterwald territory, preying on the millions of refugees suffering there. Taking down thugs is all in a day's work for Kris' troops. Feeding the starving masses without government support is the real challenge - especially if Kris is to avoid the appearance of a Longknife takeover of a Peterwald world.
But when slavers kidnap a twelve-year-old girl, Kris's mission becomes personal. And if destroying the pirate compound flattens some Peterwald interests-well, to hell with politics.
Daring
Lieutenant Commander Kris Longknife leads a Fleet of Discovery on a reconnaissance of the vast uncharted regions of space. No one, least of all Kris, expects to find an alien starship, certainly not one that comes out firing. Faced with a fight-or-flight situation, Kris fires back, blowing the ship to bits.
Half a universe away from her superiors, facing a possible mutiny from offices insisting on retreat, Kris holds the fate of humanity in her hands as she struggles to determine the extent of the alien threat - and whether to start an interstellar war...
Welcome Home / Go Away
Kris Longknife is back home from her galactic adventures, but her entire Fleet of Discovery has been annihilated. Now, humanity finds itself at war with an alien race more monstrous than anyone could have possibly imagined.
General Terrance “Trouble” Tordon, Kris’s great-grandfather, is given the task of calming the panicked politicians, some of whom blame Kris for the disaster and would like to eliminate the ever bothersome Commander Longknife.
But as “Trouble” struggles to defend his Kris, the level of uncertainty among the civilians leads to more panic and a rush to judgment that makes him believe that he’s facing a fight he’s bound to lose…
Furious
Having used unorthodox methods to save a world—and every sentient being on it—Lieutenant Commander Kris Longknife is wanted across the galaxy for crimes against humanity. For her own safety, she’s been assigned to a backwater planet where her Fast Patrol Squadron 127 enforces immigration control and smuggler interdiction.
But Kris is a Longknife, and nothing can stop her from getting back to the center of things—not when all hell is breaking loose. Now she’s on the run, hunted by both military and civilian authorities—and since the civilian authorities happen to be her immediate family, Kris soon finds herself homeless, broke, and on trial for her life on an alien world…
Kris Longknife's Bloodhound
It’s dangerous to get too close to one of those damn Longknife. So Senior Chief Agent in Charge Foile volunteers to get too damn close to the whole family of Longknifes. It seemed like a good idea at the time. Kris Longknife feared the survival of the entire human race might hang on what her Grampa Al did next – but she couldn’t figure out what he was up to. After a career in the Wardhaven Bureau of Investigations, Foile was good at finding out what others wanted to keep hidden.
Exactly why he found himself volunteering, he’d never know, but soon he was spending his annual leave digging into what the powerful Longknife family wanted hidden and up to his neck in trouble of every kind.
Defender
Kris Longknife is back in the good graces of the brass—and to demonstrate that, they've promoted her to Admiral. Now her mission is to find the home base of the space pirates who are plaguing the fringes of the galaxy.
But no mission is ever simple when your name is Longknife. And this time the complications range from the military to the personal, as Kris finds herself—reluctantly—having to make some command decisions about her future...
Tenacious
There’s no rest for a Longknife—even if you’re a newlywed. Vice Admiral Kris Longknife’s honeymoon gets cancelled when she hears that the space raider’s home world may have been discovered. Finding where the raiders came from could be the key to saving humanity. If only uncovering their secrets was that easy…
As Kris returns home, she ends up tangling with a mutinous crew determined to take off on their own. The dissident group leads Kris straight into a new mess—a system filled with strange, deadly enemies poised to wipe another sentient civilization out of existence. Kris and her squadron are ready to prevent total annihilation, but the mutineers have other plans…
Unrelenting
The aliens attacking the planetary system of Alwa are an enemy unlike any Admiral Kris Longknife has ever encountered before. She doesn’t know who they are, only that they worship a being known as the Enlightened One and are unafraid to sacrifice themselves against her fleet.
But Kris faces more than just the fanatical behavior of an alien armada. A saboteur has infiltrated the military’s medical facility and unleashed an epidemic that has spread throughout the fleet without warning. Seventy-two career military women are down with something not even the aliens could do to them—including Admiral Kris Longknife…
Among the Kicking Birds
Princess Kris Longknife is Viceroy for the Royal US government to the aliens of Alwa. She commands a fleet and an industrial base, and the humans manning the ships and working the factories would like some vacation time. They'd also like a stake in the Alwa they are defending. So Kris finds herself approaching natives for land. Her Native American heritage balks at the thought of her trading a few beads for land. She will handle these negotiations herself.
Of course, nothing ever goes down easy for a Longknife. She'll face beasties, angry natives and an assassin before she's done, but hey, she's a Longknife. That's what she does.
This story was originally part of Kris Longknife - Unrelenting but these 7600 words had to be cut because the novel was too long. Now you can read the full story that was covered in one short paragraph in Unrelenting.
Bold
Despite her role as a fleet Admiral and protector of a planetary system, Kris is still beholden to her great grandfather King Raymond’s commands. She has been personally selected for a mission that, should she succeed, will save millions of lives.
The Greenfeld Empire is in the midst of civil war. On one side is the tyrannical Empress, on the other is the last person Kris ever wants to see again — Grand Duchess Vicky Peterwald. Due to their shared history, the Emperor believes Kris can mediate between the factions and bring about peace.
But before Kris even begins her mission, she survives two assassination attempts on her family home world. Someone doesn’t want her interfering in the Empire’s affairs. Kris immediately suspects Vicky or the Empress, only to learn that it could also be a traitor among her own people...
Ruth Longknife's First Christmas
Ruthie Longknife is seven-months-old and enjoying her very first Christmas in the arms of Kris Longknife. She's got a sparkling tree to taste, a lot of presents under the three, oh, and because she's a Longknife, uninvited guests for the Christmas goose. This is a short story of 6,800 words and says a lot about Longknife holiday family dynamics, including grumpy old Grampa Al. A must read for those of you who enjoy Kris's world.
Kris Longknife's Replacement
Kris Longknife has been ordered back to human space.Sandy Santiago is a woman with a whole lot of problems. She's ordered to replace Kris Longknife, but can any mere mortal fill the shoes of a Longknife . . . and Kris Longknife most of all?
Follow Sandy as she's introduced to the mess on Canopus Station. Watch her as she meets cats (with nuclear weapons!), birds, and vicious alien raiders. Oh, and she has to share Alwa Station with Rita Nuu-Longknife.
How does a gal get so lucky?
Kris Longknife's Bad Day
You just knew when Kris asked for a desk job that she’d have days like you have at the office. Well, here’s one that will bring you up to date on the technical developments in the Royal US Navy, as well as silly bureaucratic goings on.
Emissary
Kris Longknife has discovered that this desk job is not at all what she expected. Being desk bound hasn't even decreased the number of assassination attempts! Then Kris gets home to find her two kids playing with an Iteeche. Ron has come back to human space with a request. Should Kris take it? Can she finally get some straight answers for her Grampa Ray, King Raymond to most? Does she risk taking the kids into a situation with a whole lot of unanswered questions? Oh, and what can go wrong? Kris know something will go wrong. Something always goes wrong.
Kris Longknife's Maid Goes on Strike
You knew it had to happen sooner or later. Abby goes on strike. Of course, it took a lot to drive her to that extreme. Just saying.
Kris Longknife's Relief
Sandy Santiago has problems coming out her ears. Granny Rita is out of control. The workers are out on strike. Worse, the murderous alien raiders are testing Alwa's defense perimeter. Once she has her house in order, Sandy is strongly thinking of getting her own good look at what appears to be the alien home world. Last time Kris Longknife visited the place, she threw some serious shade on the aliens. Dare Sandy return? Might the aliens be waiting for her? What could a serious, organized scientific look at this world tell Sandy? Assuming she survives the look!
Admiral
Admiral Kris Longknife should have known the job offer was too good. Really, she knew by now that what was too good to be true really, really isn't. Still, she jumped at the chance to be the first human emissary to the Iteeche Empire.
Only when she got there, and met the Emperor, a teenage kid swamped by his throne, did Kris find out that there was a little civil war going on in the Iteeche Empire. The loyal forces were losing, and they needed the best fighting admiral they could get. So they got Kris Longknife.
Now Kris is sweating out collecting a fighting force -- that won't make her their first target. Now she's trying to figure out how to fight ships identical to hers, that outnumber her four to one or worse. Oh, and she's got to keep the merchant princes in her embassy from making a mess of everything.
A whole lot of people are hoping this Longknife can pull a grizzly bear out of her hat. A whole lot of other Iteeche are hoping the bear takes off her arm.
Kris Longknife's Successor
This is the third book with Grand Admiral Sandy Santiago serving as Kris Longknife's Relief, then Replacement, and now Successor on Alwa. She has all the challenges a gal could ask for. Granny Rita is on the rampage, and the cats have gone on strike. Leaving the Colonials to deal with Granny Rita, Sandy heads off to work with the cats, only to discover she is not the only one who has a bone to pick with them - alien monsters have a vendetta as well! Sandy has to work to find a way of peace among the Alwans, feisty cats, and a new alien race.
Commanding
Grand Admiral, Her Royal Highness Kris Longknife is up to her ears in problems . . . again.
While summoned to the Imperial Iteeche Court to be humanity’s Emissary, it turns out that what the Iteeche really want is a fighting admiral!
You see, they’ve got this huge civil war going, and the Imperial side isn’t doing so well. Kris now has command of the entire Imperial Combined Fleet. Sort of.
The Iteeche Empire has a ten-thousand-year long history. There is nothing that won’t say, “We’ve always done it that way,” pointing to a track record lasting for thousands of years. Even when Kris reminds them they’re losing, many have a hard time changing.
Many Iteeche also wonder if letting a human win this war for them isn’t losing everything already.
Kris managed to win a defensive battle with a scratch force. Now she’s thrown together a larger force and is ready to take the fight to the rebels.
It’s full speed ahead with Kris Longknife: Commanding.
Indomitable
Boot Recuit
Everyone has known since Kris Longknife – Mutineer that Kris ran off to join the Navy after graduating college much to her parents’ dismay. However, the story has never been told of how that came to pass. Worse, how does a scion of the Longknife clan survive that massive drop in social levels, plummeting from the Prime Minister’s brat to a lowly Boot Recruit. Here, at last, is the story in all it’s fuss and feathers still on this rare bird. Enjoy.
Stalwart
Longknifes Defend the Legation

Hmm, do I like these books? They are a fun read...but I felt I had to suspend disbelief a little more than usual. The characters are likeable, the potential villains leave you guessing (are they an innocent pawn or the evil mastermind?), and there is an ongoing thread through the book linking them together.
But I found the plot lines a little unbelievable. In the first novel, Kris was constantly doing things wrong but always came out smelling like roses. The same person who recommended me this seris also recommended Tanya Huff's Valor series, and when her Torin Kerr pulled off the impossible, she had the experience to do it. Kris is just an ensign, and though the military may flow in her blood, I found her to be a little too bloodthirsty...though she always meant well in the end.
In the second book, she's acting in a civilian capacity, which made an interesting change as she could fall back on the upbringing her mother tried so hard to instill in her. Though here again an extra suspension of disbelief was required. Nelly, Kris' computer, could magically do just about anything, including make nano-scouts that could destroy the bad-guy's nanos but somehow manage to avoid being destroyed themselves. Or when she had to rely on civilian inhabitants of the planet, everyone just seemed to happy to help out this random stranger at the risk of their lives...and the bad guy had just a little too much power over, well, just about everything. But I must admit, I'm left curious enough as to who the bad guy might be working for and why he has such a chip on his shoulder when it comes to Kris. I may have to get the next book in the series after all.
Jan - Dec 2024
Took nearly fourteen years before I got back to the series, and I do so now because one day I walked into a used bookstore and there they were, nearly the entire series and I couldn't resist. Of course before starting on the new ones I had to re-read the old. The only thing I really remembered about them was that I didn't much like Kris, and I think in my original review the thing that stuck was no matter what orders she was given, she just went off and did her own thing, she always saved the day somehow, but that doesn't mean its ok for people to go all vigilante. Also in the real world, the road to Hell is paved with good intentions, a mutiny won't always stop a war, and when you are up on criminal charges, you don't get to go on a trip somewhere else (even if you have good reason to) and the charges in the meantime get cleared up off-page without even facing trial. In the real world, even if they are trumped up charges, you still get dishonorably discharged. Kris gets promoted.
And the next two books kind of continue the same. They aren't bad, I mean there's lots of action, and the good guys win (even if some do die), and there's lots of intrigue and problem solving, and Kris is always trying to do the right thing (and succeeding). Often military SF is from the POV of the grunts or the captains, but here she's an outright Princess trying to escape her family name by joining the Navy, but when the family name comes in handy, she'll use it (I mean she's not dumb so I don't fault her for that, the conflict does make things interesting), but since she's also incredibly wealthy, she solves a whole ton of problems just by throwing money at it, not something your average lieutenant can do. And of course her computer Nelly can solve most other problems, the rest is solved by her maid...yes there must be more to THAT story, but still haven't gotten to it yet no matter how many times Kris says she will.
And while the posturings between planets makes for exciting enough content, there are hints of aliens, ones no longer around but the possibility of others still out there, so I look forward to more of that, since there are moments when I'd rather be reading about the Iteechee invasions than Peterwald's lust for power.
Oh, and while not very believable (but who knows) I have to admit I get a smile when I find out the sleepy darts are made by Pfizer and that Boeing is still building craft. In fact there are so many references to pop culture and the our present Earth its stretches belief. Also this urge for humans to spread out and colonize more planets, the Dune series had the same problem, its like the authors forget how BIG a planet is, you don't run out of space and resources that fast. Yes 8 billion might be too much for comfort, but thats a LOT of people and it took us a few thousand years to get there. I mean you don't need to run looking for a new planet when you could just move to the next continent over on the same planet.
There is also the two-dimensional villains, the Peterwalds. Hank was cute but dumb as a rock. Vicky is drop dead gorgeous but a rich bratty...well another word that start with a b. I asssume this character at least with have an interesting character arc given she has her own trilogy! Kris is clearly the good guy, well, girl, and they are clearly the bad ones. After all women on their planet aren't allowed in the military, in fact they sounded like they lived in a 17-1800's given their place in society. Mind, we only see this from Kris' point of view, but since she's always right...it felt a little unrealistic to have such clear cut good and bad guys.
And who takes a 12-year old kid on dangerous space missions? The Wasp is not a daycare, I don't care how traumatized that kid is by her childhood, after all, merely by being on the ship, she was taken by slavers, witnessed a genocide, and was on a ship that was nearly blown up or lost in space in several occassions. I was unimpressed by all the reasoning as to why it made sense for her to be there, it just smacked as an excuse on the author's side to have those plotlines available.
Whew...and when the romance between Jack and Kris is finally admitted to they get incredibly mushy and clingy. In fact by about this point you can understand why in the next year or so, the author starts being able to churn out three books a year. Furious was just a recap of all that came before, it ending more or less where the previous book started, only with a fancier ship. And the twist at the end of Furious? I knew that had to come up eventually! Admittedly I didn't expect it at this particular time or location.
Defender though...that was two thirds dealing with Kris' sex life and one third dealing with everything else, like you know, an alien invasion while they are stationed on an alien planet. Two different alien cultures to explore but we spend the vast majority of the time exploring the relationship between Kris and Jack. We need to make room for that too but maybe not just after encountering a new alien race for the first time? Fortunately Tenacious makes up for it a bit, having the team figure out the BEM's, but the cat planet? That was waaaaaaay too easy, language was instant even for the cat translator (who wasn't a computer so how'd she learn a whole language so fast from just a few videos?), and the cats where basically furry humans so there was no difficulty getting to know them. So a lot of unrealistic moments so that the plot can move along.
But one thing Shepherd does great are his space battles. Every SF author needs to come up with some handwaving to allow space travel outside of the solar system, so here we get jump gates. But once you pop out of one, regular rules apply so it might take you a week to get from the jump to the planet. Or to an opposing fleet! As one character pointed out it was like the good old sea battles were you could see the enemy quite a distance away but you have time for dinner, then sleep, then breakfast, then lunch, then another dinner before you are close enough to take potshots (and imagine when the wind dies and just sit there looking at each other). You do a LOT of waiting if the bullet you shoot takes 6 hours to reach the enemy! Also you have to remember there is no such thing as "stop", if you turn off your engines (or worse, you run out of fuel) you just keep going...and going...and going forever. Also there's the speed of light, if you are having an argument with someone on the other side of the system you send your message, go play some cards, take a bathroom break, watch some TV, and finally get to hear their response. And of course if you want to stop, you have to turn around and blast your engines in the oppsite direction which can expose your engines to the enemy's weapns, but if you don't, you blast right past them. And all this acceleration and deceleration increase your weight, travelling at 1 gee acceleration is great (since there is no artifical gravity) but with you hit 3 or 4 and you start weight several hundred pounds more than usually, you probably can't even lift your arms to reach your battleboard anymore...
Bold almost wraps up the series. In fact it does wrap up the books published by Ace before Shepherd started publishing under his own label. A person could stop here, not that all issues are resolved but sometimes life's like that. But of course, it is not entirely the end, while there are only a few more Kris books, there are several around Santiago, Vicky and Rita. I could also mention that Bold is key in the Vicky spinoff series and could also have completed that one. Anyway will be interesting to see if there is any change in the books going forward. I'm still on track to finish by the end of the year.
Since Kris is back on Wardhaven at this point, someone else has to battle the aliens, so Sandy Santiago is Kris' replacement for a trilogy of books. We get to learn more about cat culture (which is pretty much our modern day human culture, nothing interesting). Only the birds are truly alien and you know what, even though we are stationed on their planet, there isn't a single bird character that we interact with. Its like Shepherd came up with this truly alien idea, but then was afraid to really work with it. So the Iteechee, the Sasquans, they are very human, and even their nemesis aliens are pretty two dimensional and pretty easy to understand (they hate everyone other than themselves and will wipe the universe of them, nothing else you need to know). But the birds have different cultures, and think and communicate in ways very different from humans. They are on the ships serving as sailors, but we never, never have a named character that sits down at a table and talks things through with the rest of the characters. We get two cats who get to sit in on everything but then, they are just like us but furry, so its easy to integrate, but I'd like to see how the birds interact with the rest of the crew, understand their body language and try to get inside their heads. Such an interesting opportunity that is wasted.
Five years pass and Kris is bored with her desk job, so we get the book Emissary...which frankly was a big long book about the logistics of setting up an embassy on an alien planet and, well, short on plot. There is a long drawn out spaceship chase, and there's a ridiculous attack in the capital city (and Kris still had to get to her appointment with the Emperor on time, or else...I mean having enemy tanks in your way isn't a good excuse for being late? Its the emperor's job to keep his city safe after all, I think it kind of falls on him...) And you can start to see what happens when you start publishing independently and no longer have an editor and also start churning out multiple books a year - typos. I know I know I shouldn't point fingers, I'm terrible but then I'm not publishing these reviews. And yes, professionally published books will get the occassional slip, but there were quite a few here, and some messed up sentences and a few other things that actually started to detract from the reading. Will see what the rest of the series will be like.
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