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Title | Dark Horse
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Author | Mary H. Herbert
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Cover Art | Marc Fishman
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Publisher | Science Fiction Book Club - 2000
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First Printing | TSR, Inc - 1990
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Title | Lightning's Daughter
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Author | Mary H. Herbert
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Cover Art | Marc Fishman
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Publisher | Science Fiction Book Club - 2000
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First Printing | TSR, Inc - 1991
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Title | Valorian
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Author | Mary H. Herbert
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Cover Art | Marc Fishman
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Publisher | Science Fiction Book Club - 2001
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First Printing | TSR, Inc - 1993
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Title | City of Sorcerers
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Author | Mary H. Herbert
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Cover Art | Marc Fishman
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Publisher | Science Fiction Book Club - 2003
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First Printing | TSR, Inc - 1994
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Title | Winged Magic
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Author | Mary H. Herbert
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Cover Art | Valerie A. Valusek
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Publisher | TSR, Inc - 1996
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First Printing | TSR, Inc - 1996
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Category | Young Adult
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Warnings | None
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Main Characters | Valorian, Hunnul, Gabria, Nara, Athalone, Eurus, Sayyed, Afer, Kelene, Demira, Rafnir, Tibor, Helmar, Marron, Piers
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Main Elements | Telepathic/winged horses, gryphon
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Website | None
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Dark Horse
Gabria wasn't at the camp when the massacre happened. She'd run off after heated words with her father, and when she came back to apologize, everyone - her father, her brothers, her entire clan - was dead. Gabria knows that it was the darkly ambitious chieftain Lord Medb who ordered the slaughter and that he believes none of her clan survived. But he is wrong, and now he will pay the blood debt.
How she will accomplish this she doesn't know. Without clan or family, Gabria is an exile, an outcast, and she'll count herself lucky if she finds a clan that will take her in. Her only hope is to assume her brother's identity and join a warband - a deception that will mean her death if it is discovered. For under her people's law, it is forbidden for a woman to be a warrior.
Aided by a Hunnuli, an intelligent, telepathic horse, Gabria sets out on a dangerous journey to confront Lord Medb. But the chieftain has resurrected the forbidden art of sorcery and plans to destroy anyone who opposes him in his quest for absolute power. To thwart him, Gabria will have to buck yet another tradition, for, as it turns out, she possesses magic powers of her own...
Lightning's Daugther
Valorian
Five hundred years before the time of Gabria, the mage-heroine of Dark Horse and Lightning's Daughter, the last remanents of the once great Clan struggle to survive in the barren foothills west of the Darkhorn Mountains. It has been decades since the Tarnish Empire extended its hold into the Ramtharian Plains, the vast, tantalizing realm of rolling grasslands on the other side of the mountains. The Plains are perfectly suited for the nomadic Clans and their horses, but as long as the seemingly impassable peaks and the Empire pen them in, the Clans' future is bleak. If they are to continue, they will need to seek a new home.
The hunter Valorian has long been hoping to find a passage out. And he gets his chance when talkative Tarnish soldiers reveal the existence of a supply pass in the south. But it is not until he receives the gift of magic from the goddess Amara that he is able to begin his quest. With his horse Hunnul, whom he has made telepathic with his newfound magic, Valorian returns home to share his vision of freedom and a new life for the clans.
Few are willing to listen. faced with the adamant refusal of the Clan's chieftain to uproot his people, Valorian and a party of men go in search of the pass. But as they confront the unknown dangers of the mountains, the clanspeople are assaulted by the forces of the ruthless military governor Tyrannis. For Tyrannis won't be happy until he seizes the imperial throne. And to that end he needs magic. Valorian's magic...
City of Sorcerers
City of the Sorcerers: Kelene, daughter of Lady Gabria of the Valorian clans, is more eager to compete in the annual Induran cross-country horse race than she is to develop her magic-wielding powers. But during that race, she comes across an ancient tomb which is later opened by clan members, unleashing the spirit of Bitorn, an evil magician sealed there by sorcerers of the long-ruined Moy Tura. When Bitorn brings plague to her clan, Kelene journeys to find the ancient city where the magic to defeat him still resides - and at last embraces her own powers when she helps the Hunnuli horse Demira gain her wings.
Winged Magic
Summary 1:
Peace has come at last to the Dark Horse Clans, but when Kelene and Gabria are kidnapped by a Turic tribesman, the fragile truce is threatened. Mother and daughter must come up with a plan to foil the diabolical Fel Karak, who coerces them into teaching him sorcery. A mysterious tribe from the mountains, Kelene's winged Hunnuli Demira, and the people of the Clans join forces to battle a fearsome magic more powerful than any they have ever seen...
Summary 2:
Winged Magic: Three years later, Kelene and her husband Rafnir are working to rebuild Moy Tura, but their happiness is shattered when they're summoned to a clan council meeting prompted by the threat of war. The hope for peace vanishes when Kelene and Gabria are abducted by magic-obsessed Zukhara and his band of religious fanatics, who aspire to seize control from the council. A clan half-breed, Zukhara plans to start a magic-wielding dynasty by impregnating Kelene, assuring her compliance by feeding Gabria a slow poison for which only he has the antidote. As Gabria's life ebbs, Kelene must rely on her budding telepathy when she seeks the aid of a creature even more legendary than her beloved Demira...the ancient winged Gryphon.
I bought these books because they were supposed to have magical horses in them, but then I put them aside for nearly a decade. I don't know why I waited so long, because they surprised me in how good they were. They had a classic fantasy novel feel about them, fun to read and interesting characters and magic. To me, it is important to not only develop the characters in a story, but to also position them in an interesting culture with a rich history. Throw in big black horses that can telepathically communicate with their riders and the setting is very promising.
The first two books are really two parts of one story. Magic has reappeared within the Clans of the Ramtharian plains and the nomadic people are frightened and suspicious. This fear is reinforced when Lord Medb attempts to take control of all the clans through sorcery. But magic is a two-edged sword and can be used for both evil, and good. And this the black Hunnuli know. Lord Branth then attempts to continue where Lord Medb left off but is ensnared by his own magic.
The third book takes us both forward and backward in time, as Gabria tells the story of the clan's ancestor, Valorian to her children. Valorian led the clans from the Chadarian plains mountains to the Ramtharian plains where centuries later his people flourish. The gods gave him the gift of magic, he gave Hunnul the gift of speech.
The fourth and fifth book focus more on Gabria's children as they must battle an evil wraith that spread the plague amongst the clans, and when Gabria and Kelene were kidnapped by the Turic tribesmen of the south. I particularly enjoyed this last book because the character of Sayyed, whom we grow to love in this series, is half Turic himself. The tribes and the clans are very similar and yet different.
Of course the magic is important, and the story of the clans, but it wouldn't be the same without the intelligent Hunnuli. I have not read the Valdemar series, so I can't compare, but black horse or white, to be bonded to the beautiful lightning marked horses would be wonderful.
Do I have some complaints? Well occassionally timelines seem a bit inconsistent. Gabria appeared to ride Nara across the entire plains in one night, while Tibor, Afer and Demira struggled to bring their riders that far in three. But every book has its inconsistencies so I forgive that. And the Roman-like names of the Tarnish empire...with their leader being Tyrannis...the tyrant? Yeah. But that was just in the one book, most other names I kind of liked, particularly Valorian's and Hunnul's. Don't read these books if you don't want to see your favorite characters die off, whether it is in battle or simply through time, I found myself really attached to many of the characters that didn't make it to the end. And be careful which edition you get, some of the SFBC ones were riddled with typos which were kind of distracting!!!
So I encourage you to read this series. I think you'll like it.
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